The long -awaited continuation of the hit domestic game fell under our gaze, which resulted in a large number of materials on our website dedicated to the project. It’s time to get the time.
Metro: Last Light
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By the way, on the complexity of the ranger-ranger-ranger, well, which is the most high, only two guns can be dragged. But with the assessment of Stlas I do not agree. Maybe there are not many options for passing secretly, but they definitely have. Especially if you crawl into each backbill, like I, Sobsna, did. But, it tastes and color, as they say.
In Farcry 3 chic stealth? IMHO he is crooked, in some places a beach (you are noticed from 30 meters in the bushes, then they don’t see point blank after 2 blades) and not in it Chelenge.
Agree. Stealth is not chic, but convenient and pleasant unambiguously;except for the voice acting and in some places animation, then the gameplay drove to a sane state a little more than completely.
Therefore, the minuses of Glebb are somehow weakly justified.
This is not quite stealth (secretive finishing off – only part of Stlax and they are really good). Stealth is primarily about how to move quietly (Thief, Dishonored, even Deus Ex), in Far Cry 3 to be selected to enemies (people with animals are more difficult) in 70% of cases too easy, t. To. They do not notice the GG point blank range. At the same time, in 10% of cases, enemies unreasonably see well (they would always react the same – there would be no problems).
I have something to answer.
You read the book? Hansa is actually a union of merchants, not bandits and they were already a great force in the subway t.They take a fee with all the traders who pass through their stations and therefore are well provided and armed, as a result of which they do not climb and sit at well -defended stations.
And they fought a full -scale war with the Reds until they realized that it was meaningless and have not signed a peace treaty with some reservations.
But, not in every game you will see such an atmosphere and even more so the plot, of course, in places and predictable.
I agree with many that you said, but not really. Judging by my passage at the level of the complexity “Ranger” (not hardcore)
1) AI was quite adequate, given the fact that I did not beg him to test very much and always approached from the back.
2) the atmospheres are stumbled straight, well, very dohren. Maybe the difficulty played a role, and also, what I studied in the game almost all places. Helped and listened literally everyone who saw or heard. And all this created the atmosphere. Well, for the completeness of sensations, you need to go through exactly at night.
3) a lot of shooting is purely due to quick passage and unwillingness to explore. And the motivation to pass Stals is not to be killed. That is, shooting at certain levels is simply more difficult than passing Stals.
I agree with the rest. The boss in the form of a shrimp was very lifted. I have there, then the air ended, then in
general there was an ammunition at zero and these “comrades” could not finish it.
And yet, as I understand it, the majority had an ending with the destruction of D6, but the other ending, judging by the Stream Stata, received 5% of all people.
For me the game is amazing, and I don’t even know why. Yes, and the stealth is not as bad as they say, I liked it although I don’t love him.
Listen or download OST METRO LIST LIGHT REDEMPTION for free for simple
I hope I inserted correctly) I have a lot of goals from this music
The assessment is quite fair. I will explain why:
1) Dumb AI. This is especially manifested when you pass quietly (or quietly killing). You can jump from the box right in front of the NPS (if you are in the shade) and you will not be noticed. Or stand in full growth in front of him, poking the barrel almost in the nose – the reaction will be the same.
2) The plot is very sluggish. In the same “Metro 2034”, although more everyday routine, it is perceived much more lively. There was too little time to communicate with the local population, walking around the stations in breaks between tasks … Only a few points were really interested, and then they did not belong to the main plot branch.
3) The hefty minus (and here I do not agree with Gleb) is an atmosphere, or rather its complete and irrevocable absence. The first part (which, in essence, is a stump of the book – I will never forgive the creators that did not show Artyom’s apartment on the surface and this strap of gameplay, which was called the “policy”) in this regard a head above. Heroes here do not regret at all, except in cases what you can count on the fingers. (Burned “October”, a hospital on the Hansa, well, that fisherman on Motorka.) In the first part, when you get out to the surface, you clearly feel: “This is someone else’s world, and here you are not happy. It is more necessary to clean back to the native (albeit dangerous) metro. Everything is familiar there, but here I am – prey “. In Last Light, the surface caused only one feeling: “Yoprst … Again, heaps of mutants, who always climb at the most inopportune moment and lakes, falling into which the scripting“ Kinzo ”has to be watched. (With scripts, by the way, specifically overdo it.) And that’s all – there is no feeling of danger or another’s world. Just another episode with shooting and piles of scripts.
4) Bosses. Comrades, this is a complete and irrevocable fale. 3 bosses – 3 of the same fight in a closed space, into which you are forcibly dragged. And it doesn’t matter that in a battle with a bear to the line of places where you could get out – His Majesty the script will leave you in strict framework.
5) Too much shooting. I agree, I went through the game as an ordinary jumper – there was no motivation to go through everything with stealth. Just there is no need. While in the skin of Artyom, I saw in front of me the bandits who first open the fire (and from which damn I feel sorry for them?!), the red ones who infect people with a virus and still decide everything with the help of red terror (very worthy of sympathy), then the detachments that are specially waiting for me to bang (again – for which they spare them?!). Perhaps the game suffered precisely because the density of events, mixed with shootouts, was too high. The player does not have left alone with himself for a minute – all the time he drives a forward supply of filters, a crowd of enemies with trunks at the ready or a corny empty filling of a location, in which there is nothing to do besides the shooting of mutants.
But among all minuses, one significant plus is visible – in the CIS there are very few really good developers. And if you recall in what conditions 4A Games worked and what kind of cat was going on with ThQ, then it is worth paying tribute to this already for this.
That’s all. I will be happy to listen to reasonable criticism.
That is, a bio -chuck that is made for 200 Lamam, who runs on an ancient engine, which was made by dozens of programmers, artists, musicians and actors, who stretches only at the expense of the plot (which awesomely sags in meaning if you really understand what he is), due to enoughdibyl action (spectacular, yes, but dibal) you appreciated at amazing.
And the metro, which is made much cheaper, which runs on an amazing self -packing engine that can plug this crus of yours, which was made by less than a hundred people, which has a pretty decent plot without insanity, in which a very cheerful and stressed action (which is a linear beforebone brain, but not straining. If you want stealth – play Hitman) You appreciated it.
No, seriously? And then someone is surprised that there are so “many” good and diverse games, but in Russia there are no norms games in Russia (yes, I know that guys from Ukraine, but in Ukraine there is also no masterpiece of nifiga)? This is what the point is to hack a good game and put on a par with normal games?
But the disadvantages are really as they are:
– Absolutely stupid stealth, indicated in the review. Enemies do not see you in the shadow of 2 meters and even if you find you are given another 5 seconds in order to kill the NPC that have noticed you. I played with the Ranger model that there is the opportunity to stun opponents, I just found out, looking at the review.
– terribly illogical animation and physics of the behavior of enemies, they can die from a knife thrown into the shoulder, but survive at Kalashnikov’s curtain.
– A very small set of votes of the actors- half of them I already heard in the “Metro 2033”
In principle, perhaps everything, although I can say that having gone through the original metro times 5, in general, I was satisfied with the sequel, although again, I liked the original much more. I see no sense to argue with its atmospheric and posed problems and I consider the assessment to be absolutely reasonable.